We know that research in the field of educational technology has grown substantially in importance over the last decade or so – mainly due to the huge investment by many governments in information and communication technology (ICT) resources,... [...]
The purpose of the Educational Technology SIG is to provide a meeting place for BERA members interested in the application and impact of new technologies in education across both curricular and professional areas. The SIG is unusual in that it includes members with backgrounds across education settings and sectors ranging from early years education to professional learning. Its work complements that of other organisations which work primarily in FE and HE (JISC and ALT) and groups and conferences with a specific interest in Computer-based Learning, AI in Education or Instructional Technologies. The SIG runs a ’strand’ at the annual conference which attracts UK and international speakers.
The Educational Technology SIG uses the Twitter Hastag #BERAEDTECH
Latest SIG Content
You’re at work late on a Friday night. The clock reads 9:58pm, and you’ve just finished providing feedback for the very last of your students’ essays. In the corner of your office, you spot a leaning pile of uncollected assignments from... [...]
Teens are engaged. The challenge educators face is influencing, not controlling, the direction of teen engagement. One way for educators to tackle this challenge is to understand the existing motives and abilities of teens, together with their... [...]
To celebrate the 50th anniversary of the British Journal of Educational Technology (BJET), Melissa Bond (University of Oldenburg), Dr Olaf Zawacki-Richter (University of Oldenburg) and Dr Mark Nichols (Open Polytechnic of New Zealand) conducted a... [...]
Promoting spatial ability skills through educational robotics: Are they equally effective for girls and boys?
Promoting spatial ability skills through educational robotics: Are they equally effective for girls and boys? Over the past few decades there has been a lively debate about the quality of educational research. Among extensive criticism, one... [...]
Games have been used in schools since the 1970s. Currently, the games most commonly used in classrooms are ‘edutainment’ games such as Math Blaster (Boyle et al., 2016). These games are dissimilar to entertainment games that children play in... [...]